Coming soon · iPhone · iPad · Apple TV

Everything
is a card.

A skill-based RPG played on a living board. Strike a vein and find out what the mountain was hiding. Forge it, sell it, or carry it into the dark. Alone, on the couch, or in a world your friends never have to leave.

Watch the trailer

Free to try. No ads. One purchase opens the whole continent.

CaRdPG on iPhone: the Rat King
skills to master
16skills to master
lands to cross
7lands to cross
dungeons and their bosses
7dungeons and their bosses
named uniques to hunt
36named uniques to hunt

The trailer

Told by the Chronicle

Forty-seven seconds of the game as it plays on Apple TV, narrated by the same voice that follows you through every land.

The game

You become what you do

Walk into a tree and you chop it. Walk into water and you fish it. Walk into a wolf, and find out how your swordsmanship is coming along.

No classes. No experience points.

You get better at what you do. Swing a sword and swordsmanship rises. Dig ore and mining rises. Sixteen skills, all the way to Grandmaster.

Dig to find out

Every vein looks the same until you strike it. Iron? Silver? Something better? Spots run dry, then fill again. A good one is worth remembering.

Crafted beats raw

Smelt, forge, sew, brew and cook. Skilled hands turn out exceptional and masterwork gear, and finished work sells for far more than ore.

Fish every water

From meadow ponds to lava. Land prize fish, fight serpents, and follow messages in bottles to sunken treasure.

Guarded riches

The best veins lie deep in dangerous country, and something is always standing on them. Champions, bounties and bosses with something to say.

A story with a voice

The Sevenfold Ward is voiced from the Warden's first word to the last boss's last breath, with an orchestral score for every land.

The hero sheet: stats, the unique hunt and merchant standing

The long road

Grandmaster is supposed to mean something

At the edge of your skill, most attempts fail. Early gains come quickly, the last points are earned slowly, and each one changes what you can make and where you can stand. Thirty-six named items wait across seven tiers, with a guarantee if your luck runs dry.

The Iron Anvil: the smith's shop in Havenbrook

Havenbrook

A town that wants what you make

Vendors pay best for goods in their own trade, and each posts what it wants today. Fill work orders for the guilds, build your standing with the merchants, and bank your gold before you go somewhere you might not walk back from.

One game, three screens

The couch, the desk, the bus

Built for all three from the start. Every screen works by touch, game controller, keyboard or the Siri Remote, and the television gets its own layout, not a stretched phone.

Walk the board. Every tree, rock, wolf and pond is a card.

CaRdPG on Apple TV: Explore

Apple TV

CaRdPG on iPad: Explore

iPad

CaRdPG on iPhone: Explore

iPhone

Multiplayer · in development

Better with company

Soloing will always work. But some legends were never meant to be fought alone.

P1
P2

Concept: split screen on Apple TV, made from two real captures.

Split screen on Apple TV

Two controllers, one television. One of you holds the Rat King while the other is still haggling with the smith.

Any device, the same world

iPhone, iPad and Apple TV players share one world. Start on the television, carry on from your phone.

Worlds that stay

Host from your own device for free, or keep a world on a server so it is there whenever anyone drops in. Joining is always free.

World quests, showing which heroes are helping

Already in the game

The world keeps score

World quests belong to the world, not to one hero. Every kill and delivery counts toward the same goal, everyone who helped shares the reward, and the Chronicle writes down who did what.

  • Heroes are made for a world and live there
  • Named legends that take a party to bring down
  • Better drops when you fight together

The Sevenfold Ward

Seven stones. One by one, they dim.

Three hundred years ago, seven wardens bound a fire beneath a kingdom. Something has nested beside each stone. Choose a land to hear what the Chronicle says of it.

The Chronicle · free to play

Havenbrook Meadows

“Gentle country... though the rats have grown bold of late, and nobody will say why.”

Coming soon

CaRdPG

The ward is failing. Havenbrook is waiting. Two lands and all sixteen skills are free for as long as you like; one purchase opens the rest, with Family Sharing and no subscription.

iPhone

Touch, or pair a controller

Coming soon

iPad

The whole board, wide open

Coming soon

Apple TV

Siri Remote or controller

Coming soon